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#gamedev

143 posts125 participants25 posts today

Ravelin Galatti, age 12, has made the biggest mistake in the history of the world.

I finished the new prototype! If I keep going with this project, it will be the first scene. There’s still a few placeholder assets, the UI needs more spice etc but it’s… it’s fine, I can just post it, right? 🥲

This is HTML5, so it *should* just work — but it’s designed to be deployed in a wrapper app that has all the right bongles binged, so it might not, sorry. Also I discovered just now that it’s a little too easy to go back through the door you just came through with mouse/touchscreen controls.

厄.net/gittprototype/

Continued thread

It took me an unbelievable amount of effort to get a gradient on screen. So, the way to do it (after much research and growling) is to make a gradient resource, then use that item as the texture in a StyleBoxTexture resource, basically the same concept as a CSS border-image. But I didn't need the slices. AND THEN apply that to a button.
developer.mozilla.org/en-US/do

The MDN Web Docs logo, featuring a blue accent color, displayed on a solid black background.
MDN Web Docsborder-image - CSS: Cascading Style Sheets | MDNThe border-image CSS property draws an image around a given element. It replaces the element's regular border.
#Godot#GameDev#CSS

New from @alienmelon

It's about #GameDev but it could just as easily be making #music:

"I find that beautiful because it shows that you don’t need anything fancy, expensive, or to be part of a large team to make something meaningful. You just need to have the courage to do it yourself. Failure is an important part of that process."

nathalielawhead.com/candybox/m

www.nathalielawhead.comWhy making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail. – The Candybox Blog

i just published...
"Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail."
nathalielawhead.com/candybox/m
about sustainable alternatives to existing in the game industry, and the positive impact of failure.
#GameDev #IndieDev #IndieGameDev #FOSS #Software

www.nathalielawhead.comWhy making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail. – The Candybox Blog

🚀 The results of the second #Archaeogaming Hackathon are live!

In February, the DiKopA network brought together students for three days of game development at TU Darmstadt. Play them now (🇩🇪)!

🎮 A Bronze Age Story lets you step into a Bronze Age village while exploring daily life in the past.

🏛️ That Belongs in a Museum! takes you from an excavation site to ancient Rome, where you uncover the history of Roman coinage.

🔗 itsmoreofacomment.com/2025/03/

In Mathe-Ass könnt ihr jetzt euren Highscore exportieren und importieren:

draketo.de/anderes/mathe-ass

Ein erster Schritt, um Lernfortschritte sichtbarer zu machen: wenn die Highscore wichtiger wird, muss erstmal sichergestellt werden, dass sie nicht verloren geht.

Bitte sagt Bescheid, wenn was nicht klappt.

Dank für die Motivation, das endlich anzugehen, gebührt dem Architect of Games: “How Monster Hunter Mastered Progression”
youtube.com/watch?v=V4anoUua_M