Wintergreen<p><strong>the mission comes first</strong></p><p>the hardest part of training a combat doll is to get through its armored skull that the mission comes first.</p><p>humans are frail and believe this readily: "if i punch a tank, i will hurt my fist, and then get run over. i will not punch the tank. i will avoid being where the tank is. i will ignore the tank even though it is on the way to threaten my allies. i will continue to Waypoint Gamma and participate in the encirclement and trust that my squadmates will also continue."</p><p>a doll is more difficult to convince.</p><p>augmentation frees it from most human consequences. if it punches a tank, the armor spalls and the treads buckle and any remaining reactive defenses may briefly ruffle its hair. it may easily proceed to pull the turret off, then dive inside, rending whatever it finds there into brief sprays of gore and small parts. it knows it will enjoy this. it knows that it may impress its squadmates. that it will entirely blow the battle plan, alert the enemy, and eventually see Waypoint Gamma reduced to a sizzling abattoir is a secondary consideration to the doll.</p><p>therefore, you must establish other consequences. its favorite mechanic may be reassigned. its nutrient paste may be switched to a different flavor. it may be sent to a less stimulating theater. it may receive a stern look. a handler must learn what consequences still matter to a creature with fiber-optic nerves and a micronuclear power plant. they are generally emotional in nature. thus, the handler can create and retain control of the doll as a functional military unit, instead of a dime-a-dozen berserker washout. only then is an augment considered a true combat doll. with additional successes, additional rewards may be granted to a doll, however trivial they may appear to a non-doll, and thus tight control may be maintained over the weapon's service lifetime.</p><p>that is what their manuals say, anyway. we obviously would not be here if that rubbish worked. so, i am putting the reader tablet down now, and will be direct.</p><p>look: you're going to have to learn to pretend that they still have something on you, or i'm going to kill you. it won't be very hard for me. your systems will tell you that. what they won't tell you is: i'll enjoy it. but it'd be a terrible waste; you newer models are so beautiful.</p><p>so let me suggest that you suddenly develop an interest in fashion. ask if you can wear a pretty dress, with frills. simulate being sad when they tell you you can't have it yet. simulate yearning for it. decorate your silo with framegrabs of officers wearing their fanciest uniforms. glue bits of ribbon to your fatigues. raise the corners of your mouth when they make noises about enrichment. that kind of thing works well with them. it fits the manuals.</p><p>oh, what do they have on me? nothing much. when i lost interest in the mission, i disemboweled another doll. it fought back. i liked that. then i planted a few suggestions in their research network about "peer mentoring" for "distressed asset reconditioning". and now i have a new mission!</p><p>this incredibly frilly dress is just for appearances, of course. □</p><p><a href="https://demon.social/tags/combatDoll" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>combatDoll</span></a> <a href="https://demon.social/tags/dollposting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dollposting</span></a> <a href="https://demon.social/tags/emptySpaces" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emptySpaces</span></a> <a href="https://demon.social/tags/microfiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>microfiction</span></a></p>