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Rock Paper Shotgun<p>The Half-Life 2 RTX demo proposes a nice visual upgrade and not much else - <a href="https://www.rockpapershotgun.com/the-half-life-2-rtx-demo-proposes-a-nice-visual-upgrade-and-not-much-else" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">rockpapershotgun.com/the-half-</span><span class="invisible">life-2-rtx-demo-proposes-a-nice-visual-upgrade-and-not-much-else</span></a> <a href="https://die-partei.social/tags/ValveCorporation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ValveCorporation</span></a> <a href="https://die-partei.social/tags/ElectronicArts" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ElectronicArts</span></a> <a href="https://die-partei.social/tags/Half" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Half</span></a>-Life2RTX <a href="https://die-partei.social/tags/ValveSoftware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ValveSoftware</span></a> <a href="https://die-partei.social/tags/VivendiGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VivendiGames</span></a> <a href="https://die-partei.social/tags/SinglePlayer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SinglePlayer</span></a> <a href="https://die-partei.social/tags/Firstperson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Firstperson</span></a> <a href="https://die-partei.social/tags/Half" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Half</span></a>-Life2 <a href="https://die-partei.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a> <a href="https://die-partei.social/tags/Strategy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Strategy</span></a> <a href="https://die-partei.social/tags/RTXRemix" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RTXRemix</span></a> <a href="https://die-partei.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Hardware</span></a> <a href="https://die-partei.social/tags/Shooter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shooter</span></a> <a href="https://die-partei.social/tags/Xbox360" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Xbox360</span></a> <a href="https://die-partei.social/tags/Puzzle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Puzzle</span></a> <a href="https://die-partei.social/tags/Valve" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Valve</span></a> <a href="https://die-partei.social/tags/Xbox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Xbox</span></a> <a href="https://die-partei.social/tags/Mod" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mod</span></a> <a href="https://die-partei.social/tags/PS3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PS3</span></a> <a href="https://die-partei.social/tags/PC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PC</span></a></p>
Doug Binks<p>Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.</p><p>Does anyone know if this has been done before?</p><p><a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
Rock Paper Shotgun<p>Should you bother with... path tracing? - <a href="https://www.rockpapershotgun.com/should-you-bother-with-path-tracing" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">rockpapershotgun.com/should-yo</span><span class="invisible">u-bother-with-path-tracing</span></a> <a href="https://die-partei.social/tags/RemedyEntertainment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RemedyEntertainment</span></a> <a href="https://die-partei.social/tags/ShouldYouBotherWith" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ShouldYouBotherWith</span></a> <a href="https://die-partei.social/tags/ActionAdventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ActionAdventure</span></a> <a href="https://die-partei.social/tags/ScienceFiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScienceFiction</span></a> <a href="https://die-partei.social/tags/PortalwithRTX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PortalwithRTX</span></a> <a href="https://die-partei.social/tags/Cyberpunk2077" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cyberpunk2077</span></a> <a href="https://die-partei.social/tags/XboxSeriesX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XboxSeriesX</span></a>/S <a href="https://die-partei.social/tags/GraphicsCards" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GraphicsCards</span></a> <a href="https://die-partei.social/tags/SinglePlayer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SinglePlayer</span></a> <a href="https://die-partei.social/tags/CDProjektRED" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CDProjektRED</span></a> <a href="https://die-partei.social/tags/Thirdperson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Thirdperson</span></a> <a href="https://die-partei.social/tags/Firstperson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Firstperson</span></a> <a href="https://die-partei.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a> <a href="https://die-partei.social/tags/StoryRich" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>StoryRich</span></a> <a href="https://die-partei.social/tags/CDProjekt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CDProjekt</span></a> <a href="https://die-partei.social/tags/AlanWake2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlanWake2</span></a> <a href="https://die-partei.social/tags/EpicGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EpicGames</span></a> <a href="https://die-partei.social/tags/OpenWorld" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenWorld</span></a> <a href="https://die-partei.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Hardware</span></a> <a href="https://die-partei.social/tags/Shooter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shooter</span></a> <a href="https://die-partei.social/tags/Mystery" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mystery</span></a> <a href="https://die-partei.social/tags/XboxOne" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XboxOne</span></a> <a href="https://die-partei.social/tags/Puzzle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Puzzle</span></a> <a href="https://die-partei.social/tags/Horror" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Horror</span></a> <a href="https://die-partei.social/tags/PS4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PS4</span></a> <a href="https://die-partei.social/tags/RPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RPG</span></a> <a href="https://die-partei.social/tags/PS5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PS5</span></a> <a href="https://die-partei.social/tags/PC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PC</span></a></p>
Trans substantiated fabulous engineer<p>ok... I can now do basic constructive solid geometry, this time being able to "subtract" shapes from other shapes <a href="https://tech.lgbt/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
Trans substantiated fabulous engineer<p>Holy crap, I have an entire zoo of primitive shapes to choose from now. WHEEEEEEEEEE... <a href="https://tech.lgbt/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
erysdreni made a tool that lets you build POV-Ray scenes in the TrenchBroom level editor!<br><br>it's heavily work-in-progress, but you can make cool stuff with it already!<br><br><a href="https://github.com/erysdren/trenchbroom-pov-ray/" rel="nofollow noopener noreferrer" target="_blank">https://github.com/erysdren/trenchbroom-pov-ray/</a><br><br><a class="hashtag" href="https://idtech.space/tag/povray" rel="nofollow noopener noreferrer" target="_blank">#povray</a> <a class="hashtag" href="https://idtech.space/tag/raytracing" rel="nofollow noopener noreferrer" target="_blank">#raytracing</a> <a class="hashtag" href="https://idtech.space/tag/quake" rel="nofollow noopener noreferrer" target="_blank">#quake</a> <a class="hashtag" href="https://idtech.space/tag/trenchbroom" rel="nofollow noopener noreferrer" target="_blank">#trenchbroom</a>
tthSinon, en <a class="hashtag" href="https://pleroma.interhacker.space/tag/raytracing" rel="nofollow noopener noreferrer" target="_blank">#raytracing</a> / <a class="hashtag" href="https://pleroma.interhacker.space/tag/povray" rel="nofollow noopener noreferrer" target="_blank">#Povray</a>, je peux aussi faire une petite <a class="hashtag" href="https://pleroma.interhacker.space/tag/locomotive" rel="nofollow noopener noreferrer" target="_blank">#locomotive</a>
Waltteri<p>Hero Wavelength Spectral Sampling successfully implemented! 🎉</p><p>Both: 4 samples per pixel<br>Left: one wavelength per ray<br>Right: four wavelengths per ray</p><p>With only a modest increase in runtime duration, the image becomes much smoother. This is more efficient than just adding more samples per pixel!</p><p><a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>render</span></a></p>
tTh<p><strong>HexaCone, christmas edition</strong></p> <p><a href="https://tube.interhacker.space/videos/watch/2ba70955-d190-40b9-90d9-2dba5c252f27" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tube.interhacker.space/videos/</span><span class="invisible">watch/2ba70955-d190-40b9-90d9-2dba5c252f27</span></a></p>
Waltteri<p>Implementing iridescence with thin film interference in my rendering engine!</p><p><a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/pathtracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pathtracing</span></a></p>
Rock Paper Shotgun<p>Mandatory ray tracing makes Indiana Jones and the Great Circle pretty yet brutal, like Indy himself - <a href="https://www.rockpapershotgun.com/indiana-jones-and-the-great-circle-pc-performance-best-settings" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">rockpapershotgun.com/indiana-j</span><span class="invisible">ones-and-the-great-circle-pc-performance-best-settings</span></a> <a href="https://die-partei.social/tags/IndianaJonesandtheGreatCircle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndianaJonesandtheGreatCircle</span></a> <a href="https://die-partei.social/tags/Narrative" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Narrative</span></a>/StoryDriven <a href="https://die-partei.social/tags/BethesdaSoftworks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BethesdaSoftworks</span></a> <a href="https://die-partei.social/tags/ActionAdventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ActionAdventure</span></a> <a href="https://die-partei.social/tags/XboxSeriesX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XboxSeriesX</span></a>/S <a href="https://die-partei.social/tags/SinglePlayer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SinglePlayer</span></a> <a href="https://die-partei.social/tags/MachineGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MachineGames</span></a> <a href="https://die-partei.social/tags/Thirdperson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Thirdperson</span></a> <a href="https://die-partei.social/tags/Firstperson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Firstperson</span></a> <a href="https://die-partei.social/tags/Exploration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Exploration</span></a> <a href="https://die-partei.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a> <a href="https://die-partei.social/tags/StoryRich" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>StoryRich</span></a> <a href="https://die-partei.social/tags/Hardware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Hardware</span></a> <a href="https://die-partei.social/tags/Stealth" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Stealth</span></a> <a href="https://die-partei.social/tags/Puzzle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Puzzle</span></a> <a href="https://die-partei.social/tags/PC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PC</span></a></p>
hikari<p>Why should someone write <a href="https://mastodon.bsd.cafe/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> with <a href="https://mastodon.bsd.cafe/tags/JavaScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JavaScript</span></a> ? 🫠</p>
Dr. T.J. Jankun-Kelly<p>For <a href="https://vis.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> lighting notes for class, I've read more seminal papers than I ever did while taking the subject. <a href="https://vis.social/tags/gfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gfx</span></a> <a href="https://vis.social/tags/gotothesource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gotothesource</span></a></p>
GPUOpen<p>🎇 We're excited to share more of our latest <a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.gamedev.place/tags/research" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>research</span></a> in our latest blog! 🎇</p><p>➡️ Read about our new neural denoising and supersampling technique, where we aim to achieve real-time <a href="https://mastodon.gamedev.place/tags/pathtracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pathtracing</span></a> 🔥</p><p>Find out how on GPUOpen ⤵️</p><p><a href="https://gpuopen.com/learn/neural_supersampling_and_denoising_for_real-time_path_tracing/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=nssd" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/neural_super</span><span class="invisible">sampling_and_denoising_for_real-time_path_tracing/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=nssd</span></a></p>
GPUOpen<p>📉 Sampling the normal (Gaussian) distribution is not as easy as it seems!</p><p>📈 Our latest blog by <br><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@boksajak" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>boksajak</span></a></span> introduces two GPU-friendly methods, including implementation, source code, and a perf evaluation.</p><p>📖 Have a read on GPUOpen: <a href="https://gpuopen.com/learn/sampling-normal-gaussian-distribution-gpus/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gaussian" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/sampling-nor</span><span class="invisible">mal-gaussian-distribution-gpus/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gaussian</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a></p>
GPUOpen<p>🔥 We’re excited to announce the release of AMD HIPRT v2.4, featuring H-PLOC, a GPU-optimized algorithm for building BVHs: 🔥</p><p>✨ <a href="https://gpuopen.com/hiprt/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=hiprt" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/hiprt/?utm_source=</span><span class="invisible">mastodon&amp;utm_medium=social&amp;utm_campaign=hiprt</span></a> </p><p>Read our H-PLOC paper here:<br>✨ <a href="https://gpuopen.com/download/publications/HPLOC.pdf?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=hiprt" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/download/publicati</span><span class="invisible">ons/HPLOC.pdf?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=hiprt</span></a> <a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.gamedev.place/tags/HIP" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HIP</span></a> <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a></p>
Metin Seven 🎨<p>I much enjoyed reading this informative page about the Amiga's Juggler demo, a landmark ray-traced 3D animation that amazed computer users back in 1986.</p><p>As a youngster, I took my first steps in 3D creation using the software in which the Juggler animation was created: Sculpt 3D.</p><p>🔗 <a href="http://etwright.org/cghist/juggler.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">etwright.org/cghist/juggler.ht</span><span class="invisible">ml</span></a></p><p><a href="https://graphics.social/tags/commodore" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commodore</span></a> <a href="https://graphics.social/tags/amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>amiga</span></a> <a href="https://graphics.social/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://graphics.social/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://graphics.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://graphics.social/tags/retro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro</span></a> <a href="https://graphics.social/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://graphics.social/tags/technology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technology</span></a> <a href="https://graphics.social/tags/1980s" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>1980s</span></a> <a href="https://graphics.social/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a> <a href="https://graphics.social/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://graphics.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
Relypse Games | RLP<p>Realtime <a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> has arrived in Blender (4.2)! Here is the redesign of the first boss on a turntable 🪐<a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/9dystricts" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>9dystricts</span></a> <a href="https://mastodon.gamedev.place/tags/cyberpunk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cyberpunk</span></a></p>
Lionel<p>Quick renders of the Sponza scene as voxels of arbitrary shapes (spheres for now). <br><a href="https://mastodon.gamedev.place/tags/MetalRT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MetalRT</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a></p>
Dr. Moritz Lehmann<p>How realistic can a <a href="https://mast.hpc.social/tags/CFD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CFD</span></a> simulation be? Here is a 1 billion cell <a href="https://mast.hpc.social/tags/FluidX3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FluidX3D</span></a> simulation of an impacting raindrop, fully raytraced in 8K. FluidX3D contains state-of-the-art volume-of-fluid and surface tension models for highly accurate free surface simulations. Combined with my own <a href="https://mast.hpc.social/tags/OpenCL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenCL</span></a> <a href="https://mast.hpc.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raytracing</span></a> engine, results are rendered on-the-fly at resolution as large as remaining <a href="https://mast.hpc.social/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a> VRAM can hold. 🖖😋💧📺<br><a href="https://youtu.be/MmLNQIW_Sic" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/MmLNQIW_Sic</span><span class="invisible"></span></a><br>FluidX3D is on <a href="https://mast.hpc.social/tags/GitHub" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GitHub</span></a>: <a href="https://github.com/ProjectPhysX/FluidX3D" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ProjectPhysX/FluidX</span><span class="invisible">3D</span></a></p>