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#sandbox

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There is no reason why #sandbox #ttrpg campaigns cannot have long-running plots. A sandbox setting doesn't have to be frozen in amber, with areas and people only "coming to life" when the PCs interact with them.

For my, running a sandbox campaign means giving the players the freedom to decide _how_ they want to engage with overarching plots - including the villains or other important factions and NPCs. Do they seek a direct confrontation or prefer stealthy subterfuge? Do they ignore specific threats, play them against each other, or even seek to ally with them? That should be for the players to decide. And conversely, the NPCs should dynamically act and react to the actions of the player character, incorporating them into their own plans.

And this is what makes sandbox campaigns truly exciting to me as a GM. I am developing the villains and other factions and what their plans are - but I have no idea how all of this is going to play out in the campaign itself!