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#gamedev

159 posts136 participants16 posts today

#FediJam day 17: after putting my source code into several files like a normal person, I decided to redraw the stars (sticking to main sequence stars for now).
Some kind of walls are planned too (stardust/asteroid clouds?).
Given high_impact's limits, I don't know how I'll do banners like checkpoints or the finish line. Probably by aligning several 1px wide sprites.
#GameDev #PixelArt #Aseprite

Starting my GDC week off with a bang! I have just been notified that my contract at Rookery Interactive will not be renewed in 2 weeks, so I am suddenly #OpenToWork! Please keep me in mind for any writing or consulting roles. If you're at GDC & would like to meet, lmk!

🌎 I’m open to remote roles, or positions in Bangkok!

⭐ I've worked on a ton of games, comics and books, and am available for writing, consulting & editing outside of games.
#gamedev #comics #books #gdc

#formalMethods #gamedev #programming #commonLisp #acl2 #itch lispy-gopher-show.itch.io/lisp

Since yesterday I advocated strong use of defgeneric, defmethod and McCLIM's define-command, here I present

just giving lisp's defun to acl2's first order #logic.

I present a batch processing style for using acl2 both in #shell and in #lisp with a worked example.

Thoughts and opinions, gamedevs and logical types?

itch.io(formal) game logic - lispmoo2 by screwtape1. Intro This begins part 2 of https://lispy-gopher-show.itch.io/lispmoo2/devlog/906389/my-programming-principles-for-game-dev-12 . Which contains the first five parts. These second five parts contain...

Been working on a demo with more of the art direction figured out and the beginnings of some puzzles for Judi and Lyle to tackle! With a lot of the main mechanics sorted out, it's exciting to see more of the game taking shape. This also gives you a taste of the single player mode where you can swap between Judi and Lyle.

You'll have to use your imagination for the rest of the background for now ;)