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#greasepencil

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Question for #blender3d #greasepencil folks: Is this a bug (that I should file) or a feature? I can use geometry nodes to turn a mesh into a grease pencil layer mask, but only if I *don't* merge the generated layer with an existing mask layer of the same name. If I just prepend the layer then everything works the way I want it to (the existing layer is empty). Screenshot shows desired outcome, but the setup needed feels like a hack.

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I made another quick #blender #greasepencil painting tonight to put my recent color palette construction experiments to the test.

I painted this with the "pen" preset this time instead of the "airbrush" this time since the airbrush is buggy. I'm feeling more confident in this being a viable digital painting tool for me if I put in more practice.

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Well, I had a go at trying to do an atmospheric painting with the #GreasePencil airbrush, and found that the image in the viewport does this amazing quantization thing and it chugs like crazy after you lay down a few washes. Curiously the rendered image doesn't have the quantization, but it also looks way different because I was painting with the assumption it would.