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#openrndr

2 posts1 participant0 posts today

The program no longer crashes and the fix was simpler than I thought.

Instead of comparing rounded doubles (what a silly idea) I did the proper thing, which is abs(a - b) < epsilon. A lot of times 🙂 Takes maybe half second to generate the design. Then I can pan, zoom and rotate to find a screenshot I like.

I'm thinking that the lines that end in lonely places should end with a tiny knot. I may try that next.

"Draw one million of something."

A million static lines. Only a tiny part of each line is rendered (thanks to a #GLSL #shader). The part that is drawn is animated in a loop of 30 frames. A random time offset in each line-loop makes it very hard (impossible?) for us to notice the repetition.

Lets see how how much is left after video compression 😅

Code: codeberg.org/hamoid/genuary202

"Layers upon layers upon layers"

Source code: codeberg.org/hamoid/genuary202

Inspired by the white plastic plate we have under our sprouting glass jars to collect water. The water is not perfectly transparent and leaves subtle wobbly contours on the plate. After more and more layers of subtractive tinted water, a beautiful painting is being revealed.