#art #illustration #eye #universe #digitalart #illustrator #tarot #card
Exported my Unbound hippo to Blender. The SDF volumes have meshed nicely.
Going to add some details and render using Blender's Cycles.
Some creation stages of my Unbound hippo.
See previous posts for more impressions and info.
The final hippo.
Modeled and rendered in Unbound, post-processed using PhotoScape X (Pro).
Unbound:
https://www.unbound.io
Unbound hippo modeling update…
To do: nails, a tongue and a platform. To be continued.
Want to try Unbound yourself? It's free and available for Windows and macOS:
If you’re a board game #artist / #illustrator attending #UKGE2025 / #UKGamesExpo and have time Thursday, Friday or Saturday evening or some time Sunday, I’d love to record an episode of the Let Me Illustrate #podcast with you. DM me or find more info here: https://tabletopgamesblog.com/category/let-me-illustrate/
Big Feet Goose
This is available as a sticker in my Etsy shop: https://rebeccacelestestudio.etsy.com/listing/1433114049
Some work-in-progress impressions of my pirate skeleton sculpture.
See other posts in this thread for more impressions.
𝕻𝖎𝖗𝖆𝖙𝖊 𝖘𝖐𝖊𝖑𝖊𝖙𝖔𝖓
Sculpted in Blender and rendered in Cycles.
Inspired by a Kenneth Anderson drawing.
See other posts in this thread for more impressions.
The last pirate skeleton update of today. Some definition and refinement has been added here and there.
I think I'll manage to finish this tomorrow. Stay tuned.
A minor pirate sculpture update…
After the initial sketch, I've separated some parts, such as the teeth.
In this early stage, it's important not to lose yourself in detailing already, but to keep focusing on major features.
More will follow…
Sculpting a pirate skeleton in Blender.
More updates will follow in this thread…