https://stonemaiergames.com/the-darkest-timeline/
StoneMaier Games has a good explanation on how the 54% US tariff on #TTRPG and #boardGame s printed in China will impact the game market, #gameDesign and #publishing of #games

https://stonemaiergames.com/the-darkest-timeline/
StoneMaier Games has a good explanation on how the 54% US tariff on #TTRPG and #boardGame s printed in China will impact the game market, #gameDesign and #publishing of #games
#KnoxvilleTN, I am in you!
(For #Protospiel this weekend.)
Every mechanic tells a story. Dice pools, cards, tokens... each creates a unique rhythm and mood for players. How do you decide what system best fits your game’s narrative?
Had the pleasure of visiting IT University Copenhagen and meet Mike, Rune and @elisamekler. I presented my research in modeling interactive experiences with "Aiming, Pointing, Steering" which won the best paper award at the CHI PLAY conference last year. The paper presents basic interaction patterns that games are built of, more info here:
https://gametasks.create.aau.dk/
Thanks Elisa and Mike for the arrangements!
#gamedesign #science #phd #hci #chiplay #chiplay2024 #gamedev #research @chiplay
Today, March 24, is the last day to submit your game pitch!
We will announce the Finalists March 31
Our 18th annual game design challenge has launched!
Submit ideas by March 24th
$10,000 in cash prizes
Critiques for all Finalists
Presented by an award-winning #nonprofit program producing videogames for #violence #prevention since 2008.
Details, rules, communication resources at the contest website.
#games #gamedev #indiedev #gamedesign #gamejam #nonprofit #education #edtech @gamedev
Weekend time means Seed of Life time!
Currently still working on the dungeon, so let Hope show you around
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.
#retrogaming
#retrogame
#videogame
#gamingart
#gamingcommunity
#gamedev
#gamedevelopment
#gamingindustry
#gamedesign
#pixelart
#indiegame
Day 20
Clinical Trial
https://homieshouse.itch.io/clinical-trial
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.
#retrogaming
#retrogame
#videogame
#gamingart
#gamingcommunity
#gamedev
#gamedevelopment
#gamingindustry
#gamedesign
#pixelart
#indiegame
Day 19
To the Moon
https://en.wikipedia.org/wiki/To_the_Moon
#solarpunk #TTRPG "Why we fight" is launching a crowdfunding campaign in less than 30 minutes at https://www.backerkit.com/c/projects/stop-drop-roll-games-studio/why-we-fight-a-solarpunk-narrative-ttrpg/launch_party
I have very mixed feelings about the focus on violence, but I'm curious of their community-building aspect. Maybe finally someone got it right?
Let's see how they designed it...
EDIT: Playtest available at https://www.sdrgames.studio/products/why-we-fight-playtest-kit
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.
#retrogaming
#retrogame
#videogame
#gamingart
#gamingcommunity
#gamedev
#gamedevelopment
#gamingindustry
#gamedesign
#pixelart
#indiegame
Day 18
Analogue: A Hate Story
https://en.wikipedia.org/wiki/Analogue%3A_A_Hate_Story
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.
#retrogaming
#retrogame
#videogame
#gamingart
#gamingcommunity
#gamedev
#gamedevelopment
#gamingindustry
#gamedesign
#pixelart
#indiegame
Day 17
Signalis
https://en.wikipedia.org/wiki/Signalis
I just finished reading this blog post from SCM. It is a good introduction to the core game loop concept that I recommend
However, what caught my eyes is the section called "core game loop vs compulsion loop".
SCM highlights that if a game loop motivates the player though the anticipation of a reward, even more if the reward is random, it is also a compulsion loop. Of course, not all compulsion loops are bad, nor they are all gatcha system.
1/3
https://www.skeletoncodemachine.com/i/158768598/core-game-loop-vs-compulsion-loop
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.
#retrogaming
#retrogame
#videogame
#gamingart
#gamingcommunity
#gamedev
#gamedevelopment
#gamingindustry
#gamedesign
#pixelart
#indiegame
Day 16
VA-11 Hall-A
https://en.wikipedia.org/wiki/VA-11_Hall-A
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.
#retrogaming
#retrogame
#videogame
#gamingart
#gamingcommunity
#gamedev
#gamedevelopment
#gamingindustry
#gamedesign
#pixelart
#indiegame
Day 15
The Shivah
https://en.wikipedia.org/wiki/The_Shivah
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.
#retrogaming
#retrogame
#videogame
#gamingart
#gamingcommunity
#gamedev
#gamedevelopment
#gamingindustry
#gamedesign
#pixelart
#indiegame
Day 14
The Night of the Rabbit
https://en.wikipedia.org/wiki/The_Night_of_the_Rabbit
#gameDesign #gameDev insight:
https://www.backerkit.com/c/projects/shadowlands-games/terraforming-mars-ttrpg#top is launching a #TTRPG based on the #terraformingMars #boardGame
It focuses on building infrastructure, building ecosystems (even if in a techno-solutionist way) and generational play, seeing the changes over decades and centuries. I would love to use it as a base for #solarpunk #games .
So WHY does the quickstart feature combat rules, but not social conflict rules?
Can we really imagine, focus on nothing else than shooting each other?