New level:
SKIM SHOT
Can you believe this was initially intended to not be that hard?
New level:
SKIM SHOT
Can you believe this was initially intended to not be that hard?
Today we check out Terrain3D for #GodotEngine. It's one of the most performant and mature terrain/landscape extensions for Godot, a feature that Godot is glaringly lacking out of the box.
Terrain3D just released 1.0 version!
https://gamefromscratch.com/terrain3d-for-godot-hits-1-0-release/
It's #ScreenshotSaturday, so here's attempt 2 at a gameplay trailer for my game #AFKShift!
I had to give up on the idea of doing this one entirely in-engine, as getting the music timed to the action was an impossible task. That said, all I needed Kdenlive for was to concatenate the in-engine scenes and sync up the music track!
Might even be happy enough with this one to put it up on the Steam page
Last Sunday I've submitted my game for the A MAZE game jam, theme was "ageing" and I made a cozy game where you can relax, take care of a house and journal. Time pass the same as real life. I'm very happy with it!
It's called The Place, and it's free and available here : https://pikario.itch.io/the-place
Hello pretty people:
Can somebody recommend me a intermedium-advanced gdscript course?
I would like to learn more about architecture, interlocking systems and semi advanced stuff. Formalize my knowledge and fill spaces.
It can't be super expensive.
Any suggestions?
A patch for the GUI scaling article is incoming!
Check out the new section that covers a workaround for built-in controls! Styleboxes and 9-patch textures are still in need of a solution, but icons — icons are simple to fix now
https://humnom.net/thoughts/67b7374e-the-simplest-way-to-scale-ui-in-godot.html
The demo project has also been updated with new tricks
hello, it's my birthmonth so i've decided to make wind-up superstar free for this whole month, hope you enjoy https://gogolassy.itch.io/wind-up-superstar
#GodotEngine Newsletter delivery
Read on the web archive: https://godot.news/archive/846f5b69-d9f4-4b79-9d2b-ced21327e213
Subscribe via email or RSS: https://godot.news/subscription/form
An update to what's been going on for the past couple of weeks on Project UCG game and a teaser for what's coming for v0.2.3 build.
https://buymeacoffee.com/projectucg/gearing-towards-upcoming-v0-2-3
Interesting public domain assets: "Ninja Adventure - free top down ninja theme asset pack" https://pixel-boy.itch.io/ninja-adventure-asset-pack
@obsurveyor I made a feature profile that hides all 3D features/classes from the editor.
Your comment inspired me to share it, so here you go: https://codeberg.org/ConditionalCoder/godot-2d-profile
Am I the only one who gets confused by the fact that the first thing you see on #Godot's "Script" screen is a bunch of tabs for Scenes? Which may or may not have a script associated with them...
You can be on the Player scene tab, but looking at the enemy.gd script, and vice versa.
SuperTuxKart's (weird and unfunny) April Fools Day "prank"
https://subscribeto.me/videos/watch/8cdf0363-9e6b-4723-a906-fa86b8901ab5
Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader simulating a classic analog clock could have a similar application, and that's exactly what we'll be creating today. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1KOGr3CovRw
Meet THE WIGGLER
While not the hardest level by any stretch, this was definitely the hardest level to try and consistently clear quickly for working out medal times.
@RadiantRodent and I are happy to present "Ono! A dragon's request!" - a short adventure game we've been working on for the past 7 months in the #godotengine Join Ono the kobold kid as he tries to complete a simple task with his best friend Beenie!
( is it still #screenshotsaturday if the game is being released? :D )
Mi setup actual. (Con un peluche de apoyo emocional)