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#cognitivescience

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Happy birthday to Cognitive Design for Artificial Minds (lnkd.in/gZtzwDn3) that was released 4 years ago!

Since then its ideas have been presented and discussed widely in the research fields of AI/Cognitive Science/Robotics and - nowadays - both the possibilities and the limitations of: #LLMs, #GenerativeAI and #ReinforcementLearning (already envisioned and discussed in the book) have become a common topic of research interests in the AI community and beyond.
Similarly also the topic concerning the evaluation - in human-like and human-level terms - of the current AI systems has become a critical theme related to the problem Anthropomorphic interpretation of AI output (see e.g. lnkd.in/dVi9Qf_k ).
Book reviews have been published on ACM Computing Reviews (2021) lnkd.in/dWQpJdkV and on Argumenta (2023): lnkd.in/derH3VKN

I have been invited to present the content of the book in over 20 official scientific events in international conferences, Ph.D Schools in US, China, Japan, Finland, Germany, Sweden, France, Brazil, Poland, Austria and, of course, Italy.

A news I am happy to share is that Routledge/Taylor & Francis contacted me few weeks ago for a second edition! Stay tuned!

The #book is available in many webstores:
- Routledge: lnkd.in/dPrC26p
- Taylor & Francis: lnkd.in/dprVF2w
- Amazon: lnkd.in/dC8rEzPi

@academicchatter @cognition
#AI #minimalcognitivegrid #CognitiveAI #cognitivescience #cognitivesystems

Musicians and producers: My forthcoming book examines how brain science refines music-making without restricting artistic freedom. It outlines cognitive processes in composition, sound design, and performance while addressing perception, memory, and emotion in creative decision-making. The book offers insights that enhance technical ability and artistic clarity.

More information at tomkolbe.com/2024/12/22/upcomi

#CognitiveScience, #CompositionTheory, #MusicProduction

Why do things appear dimmer and colors less saturated (or invisible) on cloudy winter days?

Is it a due to solely to lower total luminance? For example, in a dreary winter scene does human #vision rely more on the rods in the eye (color insensitive) than on cones (color sensitive) as they do in low light?

Do winter clouds filter the spectrum of sunlight reaching the surface, thereby selectively lowering color illumination?

Is this a #CognitiveScience question, or #neuropsychology or #physics or something else?

Updating my pinned bio post:

Hi! Thanks for stopping by my profile. I teach history in Higher Education. My areas are #19thCentury, #USHistory, and #Aviation history.

I also create resources related to faculty development, online courses, Artificial Intelligence, and accessibility.
#EdTech, #AI, #EdDev, #a11y, #OnlineLearning, #InstructionalDesign, #CognitiveScience.

Looking forward to engaging on these topics, along with my hobbies: #PetBirds, #Birds, #Kayaking, #Nature, #Photography, #Ceramics.

Does anyone know about Helmholtz machines, or similar, and would be open to me asking a couple of questions?

I do experimental cognitive psychology and they're outside my expertise, and I think my questions are the type that are hard to answer through reading individual papers myself but should be simple for someone who is familiar with the higher level assumptions and norms of the field.

Thanks!

🧠 Neuroscience, Game Design, and Design Thinking:

Games influence not just how we entertain ourselves but also how we think, feel, and interact with the world.

As game design continues to evolve, neuroscience
offers insights into how games can influence socio-cognitive development—from executive functions to social cognition and emotional regulation. When paired with design thinking, the potential for innovation in game design education becomes truly exciting.

Games are not just immersive worlds—they are powerful tools for influencing the brain's learning circuits. Research shows that well-designed games can:
- Enhance working memory and cognitive flexibility by creating environments that challenge players to think on their feet.
- Improve decision-making and problem-solving skills through adaptive feedback loops.
- Promote social learning by simulating complex social scenarios that engage mirror neurons, helping players develop empathy and social awareness.

This is where design thinking plays a pivotal role in game design. By embedding a neuroscience and cognitive science-informed approach into the design thinking process, we can empower future designers to create games that not only entertain but also foster cognitive development. Using techniques such as rapid prototyping, empathy mapping, and iterative feedback, designers can craft games that target key neural circuits involved in attention, memory, and empathy.

Using design thinking principles to create games that address real-world challenges, from mental health (rehabilitation as well) to social interaction, based on neural and cognitive mechanisms is really fascinating!

#AI #GenerativeAI #LLMs #ChatBots #Language #Intelligence #CognitiveScience: "The problem is that one of the more modern branches of cognitive science sees language as a behavior rather than a big pile of text. In other words, language is something we do, and have done for hundreds of thousands of years.

The approach taken by Birhane and her colleagues is to understand human thought in terms that are "embodied" and "enacted."

"The idea is that cognition doesn't end at the brain and the person doesn't end at the the skin. Rather, cognition is extended. Personhood is messy, ambiguous, intertwined with the existence of others, and so on," she said.

Tone of voice, gesture, eye contact, emotional context, facial expressions, touch, location, and setting are among the factors that influence what is said or written.

Language behavior "cannot, in its entirety, be captured in representations appropriate for automation and computational processing. Written language constitutes only part of human linguistic activity," the paper says.

In other words, the stronger claims of AI builders fall down on the assumption that language itself is ever complete. The researchers argue the second assumption – that language is captured by a corpus of text – is also false by the same means.

It's true that both humans and LLMs learn from examples of text, but by looking at how humans use language in their lives, there's a great deal missing. As well as human language being embodied, it is something in which people participate.

"Training data therefore is not only necessarily incomplete but also lacks to capture the motivational, participatory, and vitally social aspects that ground meaning making by people," the paper says.

Human language is also precarious, a concept that may be harder to understand."

theregister.com/2024/08/30/ai_

The Register · Have we stopped to think about what LLMs actually model?By Lindsay Clark

It's getting closer!

Action in Perception 2024: Presence, Art, Making, Life
5-6 September 2024, Helsinki, Finland

On the occasion of the 20th anniversary of Alva Noë's Action In Perception, a seminal work in enactivist theory, this conference brings together leading international scholars to explore enactivist themes, reassess the theory's current position, and stimulate future research across different fields (in and outside philosophy and cognitive science) and orientations (within and without enactivism and phenomenology).

Speakers include #AlvaNoë #ShaunGallagher #EvanThompson

Participation is free, but registration is required (by August 29th).

Also part of the programme is a streamed panel discussion on "Mind, Body, and Technology - The Big Unanswered Questions"! Links available through the conference website.

helsinki.fi/en/conferences/act