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#osr

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A favorite RPG blogpost of mine is “On Resurrecting the Quantum Ogre and Having Him Over for Tea” (hackslashmaster.blogspot.com/2).

In tonight’s D&D session, the party finds a crown they know must be destroyed. After two attempts with what they have on hand, the DM speaks up to remind us of a special hammer and anvil encountered in a session almost two real months ago. Bravo!

Time is the thing we all have the least of. That reminder saved time and had zero downsides.

I now set a date for a Star Wars OSR (basically B/X dnd SW) game for the 9th of April. Now I gotta spend some time actually working out the scenario.

I call the scenario The Hidden Fortress so far, but if it has anything to do with the movie (the movie The Hidden Fortress which inspired SW A New Hope) remains to be seen.

by the way, so far I don't have players, anyone interested?

(languages german or english)

I've got some B/X-inspired rules for Star Wars lying around (currently I call them Deathstars and Droids), and I've been thinking of running a few games in them soon.

One of the things I have been thinking about was to redo The Keep on the Borderlands as The Bastion on the Outer Rim, and have them explore The Hidden Fortress of Quasqueton in a scenario, a treasure hunt where they have to find an old jedi macguffin before the imperial governor/sith inquisitor does the same.

In Richard Garriott's DND1 written in BASIC in 1977, I thought this bit of code was interesting.

It would be Death Saves for HP in more modern discourse.

If the characters's HP are 0, the character survives if their CONSTITUTION is 9 or above.

If the characters' HP are below 0, the character survives if their CONSTITUTION is 9 or above, but they lose 2 points of CONSTITUTION and gain 1 hit point.

This was only 3 or 4 years after D&D had been introduced to the world.

#dnd#crpg#rpg

I think I have found a programming language that hurts my brain more than Perl.

codeberg.org/random-wizard/dnd

I took Richard Garriott's BASIC code from 1977 and did as little to it as I could to get it to work with Applesoft BASIC. You can copy the above code and paste into the Applesoft BASIC in Javascript emulator.

inexorabletash.github.io/jsbas

Do not ask for instructions!
And you have to name your character
SHAVS

Speaking of BASIC. Someone should write a code linter for BASIC. It could check for errant GOTOs and the like.

#dnd#rpg#osr

Glimmermark session 21: the group went down into the castle dungeon again, broke an ogre's wall (but repaired it), tried to trap a black pudding and got a jelly cube instead, then investigated some iron statues, a few of which animated and turned the newly hired magic user into pulp. Already retreating their rear got attacked by thorgrin (thouls) attracted by the noise.

A lot just came together by sheer luck of the dice.

Huh... a discussion of Adventures in the Dungeon, the OTHER 1979 Gary Gygax game, and likely only game ever to feature a "Rangeress" as a character class.

It was published as part of the "Official Advanced Dungeons and Dragons: Coloring Album" [sic!] and while it clearly is a vehicle to get kids interested in #adnd the way Gygax presents it seems to carefully avoid mentioning #dnd at att.

thoulsparadise.blogspot.com/20

thoulsparadise.blogspot.comThe Rangeress and the Remorhaz Hobgoblins have baboon faces...just so you know Observant readers have doubtless noticed a new tab among the row of pages.  This new ...

Glimmermark session 20: our dwarf and a new magic user went to explore level 5 and 6 of Castle Dyson. Mindful of the slime they encountered there one of the last times they were incredibly careful and managed to navigate around monsters, traps, and treasures, before chancing a room full of gargoyles (actually statues) and the weird knobbly humanoids hiding among them.
Luckily a successful Sleep spell took care of most of them, while a Light spell blinded the last one.

By taking the rooms and corridors of the caves of chaos from B2, and stripping it of details and specific layout, you can then let different layout algorithms rearrange the rooms.

Image 1 - original caves of chaos
Image 2 - force direct graph algorithm
Image 3 - circle algorithm
Image 4 - hierarchical algorithm

#dnd#osr#rpg

Over the years, I have made graphviz graphs of various adventures. A room is a square. A hall or connection to another room is a line. Then you just let an algorithm lay out everything instead of drawing it out on a map.

Graphviz is old technology. The files you make are just text files.

room1 -- room2;
room2 -- room3;
room2 -- room100;

So the latest one I have done is for WG7 Castle Greyhawk. You can find the dot file here.

codeberg.org/random-wizard/ran

You can take the text and copy it paste it into

edotor.net/

And then choose different alogrithms for how to lay it out.

#dnd#rpg#dataviz

WorldNet Classics

A review of Netcrawl, the supplement for use with the Dungeon Crawl Classics Role Playing Game and the Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic from Goodman Games, published by Horse Shark Games.

rlyehreviews.blogspot.com/2024

#reviewsfromrlyeh #rpgreview #rpgreviews #DCC #OSR #MCC
#ttrpg #ttrpgs

rlyehreviews.blogspot.comWorldNet ClassicsCyberspace is enticing. The idea of riding the electrons in the vastness of cyberspace between fortresses of digital data in a cityscape at ...